I am a San Francisco based 3D artist specializing in the creation of high-end content for film and games.

I love every area of 3D and focus on constant and never-ending improvement in all areas of my work.

Software is simply a means to an end and I quickly adapt to new programs and pipelines.

My skill Include:

Character and creature concept design
High and low-poly hard-surface / organic modeling
Efficient UV Layout
Realistic texture painting
Lighting and rendering using Mental Ray
Advanced operator of Maya, ZBrush, and Photoshop
Traditional art skills (figure drawing, design, illustration)

 

Please visit my LinkedIn profile for details on my work experience.

View Ryan Dunne's profile on LinkedIn

"Have Wacom, will travel."

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